Game artificial intelligence

Results: 615



#Item
41Simulation-Based Approach to General Game Playing Hilmar Finnsson and Yngvi Bj¨ornsson School of Computer Science Reykjav´ık University, Iceland {hif,yngvi}@ru.is

Simulation-Based Approach to General Game Playing Hilmar Finnsson and Yngvi Bj¨ornsson School of Computer Science Reykjav´ık University, Iceland {hif,yngvi}@ru.is

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Source URL: ggp.stanford.edu

Language: English - Date: 2009-04-17 14:29:40
42Genome Informatics 12: 73–A Multi-Queue Branch-and-Bound Algorithm for Anytime Optimal Search

Genome Informatics 12: 73–A Multi-Queue Branch-and-Bound Algorithm for Anytime Optimal Search

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Source URL: www.jsbi.org

Language: English - Date: 2002-01-17 03:51:05
43Scope and Sequence Recommended scope and sequence for creating Games in Scalable Game Design: X X X

Scope and Sequence Recommended scope and sequence for creating Games in Scalable Game Design: X X X

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Source URL: sgd.cs.colorado.edu

Language: English
44Special Issue on Artificial Intelligence Underpinning  Comparison between Famous Game Engines and Eminent Games Prerna Mishra and Urmila Shrawankar Department of Computer Science & Engineering, RTMNU, Nagpur (MS), India

Special Issue on Artificial Intelligence Underpinning Comparison between Famous Game Engines and Eminent Games Prerna Mishra and Urmila Shrawankar Department of Computer Science & Engineering, RTMNU, Nagpur (MS), India

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Source URL: www.ijimai.org

Language: English - Date: 2016-06-08 09:37:42
45Fluxplayer: A Successful General Game Player Stephan Schiffel and Michael Thielscher Department of Computer Science Dresden University of Technology {stephan.schiffel,mit}@inf.tu-dresden.de

Fluxplayer: A Successful General Game Player Stephan Schiffel and Michael Thielscher Department of Computer Science Dresden University of Technology {stephan.schiffel,mit}@inf.tu-dresden.de

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Source URL: ggp.stanford.edu

Language: English - Date: 2009-04-21 15:13:54
46Larry Evans 4th Memorial 8.5x11

Larry Evans 4th Memorial 8.5x11

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Source URL: www.idahochessassociation.org

Language: English - Date: 2016-06-25 13:14:19
47Challenges in Selecting Paths for Navigational Queries: Trade-Off of Benefit of Path versus Cost of Plan Mar´ıa-Esther Vidal Louiqa Raschid

Challenges in Selecting Paths for Navigational Queries: Trade-Off of Benefit of Path versus Cost of Plan Mar´ıa-Esther Vidal Louiqa Raschid

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Source URL: webdb2004.cs.columbia.edu

Language: English - Date: 2004-05-31 19:36:24
48LGOAP: adaptive layered planning for real-time videogames Giuseppe Maggiore∗ , Carlos Santos∗ , Dino Dini∗ , Frank Peters∗ , Hans Bouwknegt∗ , and Pieter Spronck† ∗ NHTV  University of Applied Sciences, Bre

LGOAP: adaptive layered planning for real-time videogames Giuseppe Maggiore∗ , Carlos Santos∗ , Dino Dini∗ , Frank Peters∗ , Hans Bouwknegt∗ , and Pieter Spronck† ∗ NHTV University of Applied Sciences, Bre

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
49Bandit based Monte-Carlo Planning Levente Kocsis and Csaba Szepesv´ari Computer and Automation Research Institute of the Hungarian Academy of Sciences, Kende u, 1111 Budapest, Hungary

Bandit based Monte-Carlo Planning Levente Kocsis and Csaba Szepesv´ari Computer and Automation Research Institute of the Hungarian Academy of Sciences, Kende u, 1111 Budapest, Hungary

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Source URL: ggp.stanford.edu

Language: English - Date: 2009-04-20 18:54:11
50AI for Game Production Mark Owen Riedl Alexander Zook  School of Interactive Computing

AI for Game Production Mark Owen Riedl Alexander Zook School of Interactive Computing

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04